Seed Funding Matched Funding Support Stream
* Denotes projects that are included in more than one category |
14
|
Simulation/Virtual Labs:
|
|
|
2020 |
Tools to Support Virtual Simulation |
Nursing |
|
2020 |
PT Games: O2 Titration* |
Physical Therapy |
|
2020 |
ISchool Digital Archives Lab* |
Faculty of Information |
|
2020 |
Movement Analysis with Web‐based Eye Tracking* |
Physical Therapy |
|
2019 |
VR to manage High-Stress Exam Anxiety |
Leslie Dan Faculty of Pharmacy |
|
2019 |
Clinical Management of Cannabis Intoxication |
Nursing |
|
2019 |
Minor Ailment Prescribing Training* |
Leslie Dan Faculty of Pharmacy |
|
2018 |
VR in Communication, Culture and Digital Media |
ICCIT |
|
2018 |
Livestreaming: Artistic and professional explorations |
CDTPS |
|
2018 |
Tactile Response Experimental Analysis Toolkit (TREAT) |
Statistics |
|
2018 |
VR to promote Empathy & Learning in Nursing |
Nursing |
|
2017 |
Gamified Virtual Labs in Genomic Medicine* |
Genetic Medicine |
|
2017 |
Simulations in Community Health Settings |
Nursing |
|
11
|
Curriculum Renewal:
|
|
|
2020 |
Anti-oppressive OT teaching module |
Occupational Therapy |
|
2020 |
ISchool Digital Archives Lab* |
Faculty of Information |
|
2019 |
Best practices for Online Learning |
Occupational Therapy |
|
2019 |
Competencies in Mental Health Social Work |
Social Work |
|
2019 |
YouTube for medical and graduate disciplines |
Lab Medicine and Pathobiology |
|
2019 |
Minor Ailment Prescribing Training* |
Leslie Dan Faculty of Pharmacy |
|
2019 |
Public health video from multiple perspectives* |
Public Health |
|
2018 |
Enhancing accessibility and internationalization |
OISE |
|
2018 |
Machine-Assisted Learning* |
Biology |
|
2018 |
Geoscience experience using Raspberry Shake |
Chemical & Physical Sciences |
|
2018 |
Podcast on Quality Improvement and Leadership |
Leslie Dan Faculty of Pharmacy |
|
8
|
Assessment:
|
|
|
2020 |
Movement Analysis with Web‐based Eye Tracking* |
Physical Therapy |
|
2020 |
Quizzical 5.0* |
Biology |
|
2020 |
Adaptive Testing for Korean Language Placement |
East Asian Studies |
|
2020 |
Learning Objectives in Quercus |
Transdisciplinary Engineering Education & Practice |
|
2019 |
Comparative Judgement Classroom Response* |
Mechanical & Industrial Engineering |
|
2018 |
Online Quizzes by Crowdsourcing from Students |
Computer Science |
|
2018 |
Machine-Assisted Learning* |
Biology |
|
2017 |
Quizzical 4.0* |
Biology |
|
7
|
Online communities and collaborative spaces:
|
|
|
2020 |
QA Community of Practice Using PeppeR* |
Leslie Dan Faculty of Pharmacy |
|
2020 |
Quizzical 5.0* |
Biology |
|
2019 |
Comparative Judgement Classroom Response* |
Mechanical & Industrial Engineering |
|
2019 |
Public health video from multiple perspectives* |
Dalla Lana School for Public Health |
|
2018 |
P-A Learning & 360 videos for experiential ed* |
Leslie Dan Faculty of Pharmacy |
|
2017 |
Active Learning Community of Practice |
Faculty of Information |
|
2017 |
Quizzical 4.0* |
Biology |
|
2017 |
PeppeR |
OISE |
|
5
|
Experiential Learning:
|
|
|
2019 |
Comparative Judgement Classroom Response System* |
Mechanical & Industrial Engineering |
|
2019 |
3D Gutenberg |
Book & Media Studies |
|
2019 |
Mobile app to group people in TEAL classrooms |
Engineering |
|
2018 |
P-A Learning & 360 videos for experiential ed* |
Leslie Dan Faculty of Pharmacy |
|
2017 |
Instrumental Instruction with Live Video Playback |
Music |
|
5
|
Gaming:
|
|
|
2020 |
CQ Game |
Family & Community Medicine |
|
2020 |
PT Games: O2 Titration* |
Physical Therapy |
|
2020 |
Sugar Scramble |
Biomedical Communications |
|
2018 |
Accessible Branching Decision Tree Games |
Psychology |
|
2017 |
Gaming & Virtual Patients for Clinical Reasoning Skills |
Nursing |
|
2017 |
Gamified Virtual Labs in Genomic Medicine* |
Genetic Medicine |
|
2
|
Accessibility:
|
|
|
2019 |
Facilitation for Online Sanskrit Character Entry |
Religion |
|
2018 |
Enhancing accessibility and internationalization |
OISE |
|
2017 |
Making Laboratory Assistive Devices (LAD) |
Physical & Environmental Sciences |
|
3
|
3D Visualization:
|
|
|
2020 |
Sugar Scramble |
Biomedical Communications |
|
2017 |
ARChemy |
Environmental Sciences |
|
2017 |
Kinundrum |
Surgery |
|
2
|
Faculty Support:
|
|
|
2019 |
Clinical Faculty E-Development Program |
Nursing |
|
2017 |
Connecting Technology and Pedagogy |
OISE |
|
2
|
Tri-Campus Learning Support:
|
|
|
2018 |
Learning Skills Development |
Student Life, Academic Success |
|
2017 |
VEA2 for English language learners |
OISE |