2017 – 2020 Project Types

ITIF projects have produced a wide range of teaching tools, including learning objects

  • Learning Objects
  • e-Modules
  • Educational games
  • AR/VR assets
  • Mobile apps
  • Open educational resources
  • Virtual Labs
  • LORs
  • Hybrid and fully online courses
  • Physical objects
  • Educational Software

 

ITIF 2017 – 2020 Projects by Type

 

Simulation/Virtual Labs: 14
Curriculum Renewal: 11
Assessment: 8
Communities & Collaboration: 7
Gaming: 6
Experiential Learning: 5
3D Visualization: 3
Accessibility: 2
Faculty Support: 2
Tricampus Learning Support: 2

Pie chart showing 2017-2020 Projects by Type; listed in text, left.

 

 Seed Funding         Matched Funding        Support Stream

* Denotes projects that are included in more than one category

14

Simulation/Virtual Labs:

 

2020 Tools to Support Virtual Simulation Nursing
2020 PT Games: O2 Titration* Physical Therapy
2020 ISchool Digital Archives Lab* Faculty of Information
2020 Movement Analysis with Web‐based Eye Tracking* Physical Therapy
2019 VR to manage High-Stress Exam Anxiety Leslie Dan Faculty of Pharmacy
2019 Clinical Management of Cannabis Intoxication Nursing
2019 Minor Ailment Prescribing Training* Leslie Dan Faculty of Pharmacy
2018 VR in Communication, Culture and Digital Media ICCIT
2018 Livestreaming: Artistic and professional explorations CDTPS
2018 Tactile Response Experimental Analysis Toolkit (TREAT) Statistics
2018 VR to promote Empathy & Learning in Nursing Nursing
2017 Gamified Virtual Labs in Genomic Medicine* Genetic Medicine
2017 Simulations in Community Health Settings Nursing

11

Curriculum Renewal:

 

2020 Anti-oppressive OT teaching module Occupational Therapy
2020 ISchool Digital Archives Lab* Faculty of Information
2019 Best practices for Online Learning Occupational Therapy
2019 Competencies in Mental Health Social Work Social Work
2019 YouTube for medical and graduate disciplines Lab Medicine and Pathobiology
2019 Minor Ailment Prescribing Training* Leslie Dan Faculty of Pharmacy
2019 Public health video from multiple perspectives* Public Health
2018 Enhancing accessibility and internationalization OISE
2018 Machine-Assisted Learning* Biology
2018 Geoscience experience using Raspberry Shake Chemical & Physical Sciences
2018 Podcast on Quality Improvement and Leadership Leslie Dan Faculty of Pharmacy

8

Assessment:

 

2020 Movement Analysis with Web‐based Eye Tracking* Physical Therapy
2020 Quizzical 5.0* Biology
2020 Adaptive Testing for Korean Language Placement East Asian Studies
2020 Learning Objectives in Quercus Transdisciplinary Engineering Education & Practice
2019 Comparative Judgement Classroom Response* Mechanical & Industrial Engineering
2018 Online Quizzes by Crowdsourcing from Students Computer Science
2018 Machine-Assisted Learning* Biology
2017 Quizzical 4.0* Biology

7

Online communities and collaborative spaces:

 

2020 QA Community of Practice Using PeppeR* Leslie Dan Faculty of Pharmacy
2020 Quizzical 5.0* Biology
2019 Comparative Judgement Classroom Response* Mechanical & Industrial Engineering
2019 Public health video from multiple perspectives* Dalla Lana School for Public Health
2018 P-A Learning & 360 videos for experiential ed* Leslie Dan Faculty of Pharmacy
2017 Active Learning Community of Practice Faculty of Information
2017 Quizzical 4.0* Biology
2017 PeppeR OISE

5

Experiential Learning:

 

2019 Comparative Judgement Classroom Response System* Mechanical & Industrial Engineering
2019 3D Gutenberg Book & Media Studies
2019 Mobile app to group people in TEAL classrooms Engineering
2018 P-A Learning & 360 videos for experiential ed* Leslie Dan Faculty of Pharmacy
2017 Instrumental Instruction with Live Video Playback Music

5

Gaming:

 

2020 CQ Game Family & Community Medicine
2020 PT Games: O2 Titration* Physical Therapy
2020 Sugar Scramble Biomedical Communications
2018 Accessible Branching Decision Tree Games Psychology
2017 Gaming & Virtual Patients for Clinical Reasoning Skills Nursing
2017 Gamified Virtual Labs in Genomic Medicine* Genetic Medicine

2

Accessibility:

 

2019 Facilitation for Online Sanskrit Character Entry Religion
2018 Enhancing accessibility and internationalization OISE
2017 Making Laboratory Assistive Devices (LAD) Physical & Environmental Sciences

3

3D Visualization:

 

2020 Sugar Scramble Biomedical Communications
2017 ARChemy Environmental Sciences
2017 Kinundrum Surgery

2

Faculty Support:

 

2019 Clinical Faculty E-Development Program Nursing
2017 Connecting Technology and Pedagogy OISE

2

Tri-Campus Learning Support:

 

2018 Learning Skills Development Student Life, Academic Success
2017 VEA2 for English language learners OISE